Priest

PRIEST GUIDE AND BUILDS
Priests use divine power to heal their allies and melt faces. They rely upon their Intellect to guide their attacks, but the power behind them is driven by their Spirit. Priests generally divide into holy or shadow spells as their talents often improve one or the other. Holy priests can heal better, shadow priests can do more damage.

Priests wear only cloth armor and usually have a low Agility. They add their Spirit modifier to AC, but it is still low and they try to avoid getting attacked. Priest's must choose between high damage attacks which take a long time to cast and prevent them from moving, or quicker spells that do less damage but let them run away.

CLASS TRAITS
Role: Leader or striker. Power Source: Divine Races: Draenei, Dwarf, Gnome, Human, Night Elf, Blood Elf, Undead, Troll, Tauren, Key Abilities: Intellect, Spirit Armor Proficiencies: Cloth Weapon Proficiencies: Quarterstaff, one handed mace, Bonus to Defenses: +2 Will

Hit Points at First Level: 10 + Stamina Score Hit Points per Level Gained: 4 Healing Surges per Day: 6 + Stamina modifier

Trained Skills: Religion, Choose 3 more from the class skills list: Arcana (Int), Diplomacy (Spi), Heal (Int), History (Int), Insight (Int), Religion (Int)

CLASS FEATURES
POWER WORD FORTITUDE: At the end of each short rest you give temporary hit points equal to your Spirit modifier to you and all allies.

INNER FIRE: You add your Spirit modifier to AC in place of your Agility modifier.

FLASH HEAL: You have the power flash heal

LEVEL 6 UTILITY POWERS
Shadowform

CLASS TALENTS
Darkness: Your Spirit modifier has a +2 for determining shadow spell damage

Holy Reach: Holy attack and healing spells have their range increased by +5 squares.

Inspiration: The target of your Flash Heal, Heal, Greater Heal, Binding Heal, Penance, Prayer of Healing, or Circle of Healing also gets a +2 power bonus to AC until the end of your next turn.

Searing Light: Your Spirit modifier has a +1 for determining holy spell damage and healing spells.

Shadow Focus: You receive a +1 to attack rolls with shadow spells.

Shadow Reach: Shadow attack spells have their range increased by +5 squares.

Spiritual Healing: The target of your Flash Heal, Heal, Greater Heal, Binding Heal, Penance, Prayer of Healing, or Circle of Healing recovers additional hit points equal to your Spirit modifier.

Surge of Light: You may use Flash Heal an additional time in an encounter, but still only once per round.

Unbreakable Will: You add your Spirit modifier to saving throws vs Stun, Fear, Silence.