Defias Brotherhood

Defias Brotherhood

The Defias Brotherhood is a criminal gang made up originally of laborers and craftsmen that has lately recruited common thieves. They operate primarily as bandits, concealing their identities with red bandanas.

Note: They are based on the WoW characters but with expanded abilities and roles. They have more variety of types rather than repeating types over multiple levels. They are a level 1-5 enemy group.

MINE DEFIAS
Defias Trapper Level 1 Skirmisher Medium Humanoid XP 100 Initiative +3 Senses Perception +1 HP 25; Bloodied 12 AC 15 Fortitude 11 Reflex 12 Will 11 Speed 6 Short Sword, Standard, At Will * Weapon +6 vs AC, 1d6 +3 dmg Net, Move, Encounter * Ranged Weapon +5 vs Reflex, target is immobilized save ends Alignment Evil Languages Common Skills Stealth +5 Str 12 (+1) Dex 17 (+3) Spirit 12 (+1) Stamina 12 (+1) Int 10 (+0) Equipment leather armor, short sword, red linen mask

Defias Highwayman Level 2 Leader Medium Humanoid XP 125 Initiative +3 Senses Perception +7 HP 31; Bloodied 15 AC 15 Fortitude 11 Reflex 12 Will 11 Speed 6 Rapier, Standard, At Will * Weapon +6 vs AC, 1d8 +3 dmg, slide target 1 square, shift 1 square Direct, Standard, At Will Defias ally within 10 squares takes a standard action. Pistol, Standard, Encounter * Ranged Weapon +5 vs AC, Range 5, 2d12 + 3 dmg and target is dazed until the end of the Defias Watchman’s next turn. Run Away, Minor, Stance Requirement: the Defias Highwayman must be bloodied Speed is increased by +2 until the stance ends. Stance ends if the Defias Highwayman makes an action besides moving. Alignment Evil Languages Common Skills Perception +5, Stealth +5 Str 12 (+1) Dex 17 (+3) Spirit 14 (+2) Stamina 12 (+1) Int 12 (+1) Equipment leather armor, short sword, matchlock pistol, red silk mask

HIDEOUT DEFIAS
Defias Ambusher Level 1 Skirmisher Medium Humanoid XP 100 Initiative +3 Senses Perception +6 HP 25; Bloodied 12 AC 15 Fortitude 11 Reflex 12 Will 11 Speed 6 Mace, Standard, At Will * Weapon +4 vs AC, 1d8 +1 dmg, (+1d6 dmg if Defias Bandit has combat advantage vs the target) Dazing Strike, Standard, Encounter * Weapon Requires mace, +4 vs AC, 1d8 +1 dmg and the target is dazed until the end of the Defias Bandit’s next turn, (+1d6 dmg if Defias Bandit has combat advantage vs the target) Alignment Evil Languages Common Skills Perception +5, Stealth +5 Str 12 (+1) Dex 17 (+3) Spirit 12 (+1) Stamina 12 (+1) Int 10 (+0) Equipment leather armor, mace, 4 daggers