Druid

CLASS TRAITS
Role: Defender, Striker, Controller, Leader Power Source: Nature Key Abilities: Strength, Agility, Intellect, Spirit Armor Proficiencies: Cloth, leather Weapon Proficiencies: Simple melee Bonus to Defenses: +2 Reflex Hit Points at First Level: 12 + Stamina Score Hit Points per Level Gained: 5 Healing Surges per Day: 6 + Stamina modifier Trained Skills: Nature and choose 4 from the class skills list: Acrobatics (Agi), Athletics (Str), Endurance (Sta), Heal (Int), Nature (Int), Perception (Int), Stealth (Agi)

CLASS FEATURES
CHANGE FORM

You can change form once per turn as a minor action. Starting forms are: caster form, bear form, cat form. Most powers can only be used in a certain form.

Caster Form: You have your normal attributes.

Bear Form: You have +2 AC and Fortitude.

Cat Form: You have +2 to Reflex and do +2 damage with melee attack rolls.

Druid Abilities
Wrath - ranged dmg

Healing Touch - ranged heal

Mark of the Wild - ally buff

Rejuvenation - heal over time

Moonfire - dot

Thorns - causes dmg to attackers

Entangling Roots - immobilize and dot

nature's grasp - when hit by foe they get entangling roots

Bear form

demoralizing roar - weakens foe, bear form

growl - taunt, beast

maul - basic melee attack, beast

Regrowth - heal + hot

Enrage - adds rage, bear

bash - stuns target bear

Cure poison - cure's poison

aquatic form

travel form

swipe - attack multiple foes in melee, bear

faerie fire - decreases foes AC, cannot stealth or be invisible

cat form

starfire - ranged dmg

claw - attack puts on combo point, cat

prowl - stealth in cat form

rip - finishing move dot, cat

shred - dmg, must have combat advantage, combo, cat

remove curse - removes curse

rake - dmg + dot, combo, cat

tiger's fury - increase dmg done, cat

abolish poison - cure's poison, provides poison resistance

dash - incrase speed, cat

challenging roar - taunt area, bear

tranquility - heals all nearby allies over time, requires channeling

ferocious bite - dmg, finishing move, cat

ravage - mass dmg to target, must be stealthed, combat advantage, awards combo cat

track humanoids

frenzied regeneration - turns rage into health, bear

pounce - dot + stun, stealthed, combo, cat

hurricane - dmg and daze foes, aoe, channeling

dire bear form - improved bear form

savage defenses - when get critical, reduce dmg you take for a turn

feline grace - reduces dmg from falling

innervate - restores mana to target

barkskin - self, skin becomes tough, increased AC, resistance

gift of the wild - buff to all party members

maim - finishing move, dmg and sleeps/stuns target, dmg wakes

lifebloom - hot, ends with big heal

Lacerate - dot, dire bear

cyclone - stuns target, save ends

savage roar - vulns target, cat

nourish - heal, bigger heal if they have a hot on them

insect swarm - aoe, blinds foes, dot

moonkin form - increased dmg

typhoon - summon typhoon, does nature dmg when in contact with foe

force of nature - summon 3 treants

starfall - aoe ranged dmg

survival instincts - thp, beast

feral charge - charge and stun, bear

feral charge - charge and daze foe, cat

mangle - dmg plus bleed, beast

berserk - improves mangle, reduces cat energy cost, removes fear and makes you immune

nature's switfness - your next nature spell becomes a n instant

swiftment - converts a hot into a lot of healing tree of life form - increased healing

wild growth - hot

Conversion Notes
A druid can shapeshift ala 4e druid. A druid has 3 forms: caster, bear (+3 to AC and Fort), cat (add Agility mod to weapon damage rolls and +3 Reflex). At-Will beast powers work in either form. Later powers work in only bear or cat.

Tangling Roots - immobilize plus recurring damage

starfire - up front damage plus recurring damage

Druid shifting - minor action. Can do twice in a round - allows shift, heal, shift back, or shift, attack as cat, shift back to bear. Probably allow as a talent.