Mage

MAGE GUIDE AND BUILDS
Mages are glass cannons. They do tremendous damage but have weak defenses. They do their most damage if they stand in place and cast.

CLASS TRAITS
Role: Striker. Mages cast powerful spells to hurt their foes. They have weak defenses.

Power Source: Arcane

Races: Gnome, Human, Blood Elf, Draenei, Undead, Troll

Key Abilities: Intellect

Armor Proficiencies: Cloth

Weapon Proficiencies: Quarterstaff, simple and military light blades

Bonus to Defenses: +2 Will

Hit Points at First Level: 10 + Stamina Score

Hit Points per Level Gained: 4

Healing Surges per Day: 6 + Stamina modifier

Trained Skills: Arcana, Choose 3 more from the class skills list: Arcana (Int), Diplomacy (Spi), Dungeoneering (Int), History (Int), Insight (Int), Nature (Int), Religion (Int)

CLASS FEATURES: Armors, Blink
ARMOR: Whenever you end a short rest choose one of the following armors which lasts until your next short rest.

Frost Armor: Creatures who hit you with a melee attack are slowed until the end of your next turn.

Mage Armor: You get +1 to damage rolls with your spells.

Molten Armor: Creatures who hit you with a melee attack take 2 fire damage.

MANA SHIELD: You can add your Intellect modifier to your AC in place of your Agility modifier.

BLINK You have the power Blink.

CLASS TALENTS
Arcane Empowerment: Arcane Missiles, Arcane Explosion, and Arcane Barrage do +2 damage.

Arcane Stability: You do not provoke an attack of opportunity when casting Arcane Missiles in melee.

Arctic Reach: Frostbolt and Ice Lance range is increased by 5 squares.

Burning Soul - Scorch does +2 additional damage.

Critical Mass: Fireball gets the trait Brutal 1, if any of the d8 roll a 1 re-roll the die and use the new roll, if it is a 1 continue re-rolling.

Empowered Fire: Fireball does +2 additional damage.

Empowered Frostbolt: Frostbolt does +2 additional damage.

Fiery Payback - when bloodied do more fire damage (pyroblast)

Flame Throwing - Fireball and Pyroblast range is increase by 5 squares.

Frostbite: If your frost spells are going to slow a foe that is already slowed the target is immobilized instead.

Frozen Core - reduces spell damage taken

Hot Streak: You get +2 to attack rolls with Scorch when your target is vulnerable to fire.

Ice Shards - When you hit with Ice Lance you do 1d4 frost damage to all creatures adjacent to the target.

Icy Veins - hastens spellcasting and decreases pushback time on spellcasting from damage Improved Blizzard - blizzard also slows

Molten Shields - molten armor affects ranged attacks Piercing Ice - Ice Lance ignores 5 points of resistance.

Playing With Fire: Scorch hits give the target fire vuln 2 until the end of your next turn..

Precision: +1 bonus to attack rolls with spells